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Recent Topics
» Game made in Delphi 7 - Astral Masters
by wodzu on Tue Aug 07, 2007 9:50 pm

» JEDI-SDL Full Installer...
by technomage on Tue Aug 07, 2007 9:39 pm

» My apologizes
by Legolas on Tue Aug 07, 2007 9:27 pm

» 2nd compo in one year
by NecroDOME on Tue Aug 07, 2007 9:20 pm

» Mario Anti-Piracy (Humor-alert!)
by NecroDOME on Tue Aug 07, 2007 9:17 pm

» Horrorween
by NecroDOME on Tue Aug 07, 2007 9:14 pm

» pgd site is sloooooowwwwww....
by NecroDOME on Tue Aug 07, 2007 9:09 pm

» Sample Compression Format for IT (Impulse Tracker) Modules
by bantri on Tue Aug 07, 2007 8:24 pm

» This lib is great!
by arthurprs on Tue Aug 07, 2007 8:22 pm

» 16 Colors?
by WILL on Tue Aug 07, 2007 6:09 pm


"If A is a success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut."
-- Albert Einstien

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I would donate if I knew that the money would go towards:

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New Events such as Workshops and/or International Gatherings [0]
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Funding special projects for the Pascal game dev community at large [8]
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JEDI-SDL Full Installer...
Hi all and in particular JEDI-SDL fans,
I know it's been ages and I keep saying that v1.0 is coming out soon ( sounding a bit like Duke Nukem Forever here ), but I finally put together an automated installer for Win32.
It can be downloaded from http://jedi-sdl.pascalgamedevelopment.com/files/JEDI-SDLFullSetup.exe for testing purposes ( it's about a 4.5MB download ). It should install the files to the specified directory, but should also update your particular version of Delphi's Libaray pat...

[ Full Story ]
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Posted: savage on Tue Aug 07, 2007 7:34 pm
Game made in Delphi 7 - Astral Masters
Hello folks. I am not sure about the right category of this topic so let admins decide where it should be...
Few days ago I was experimenting with some application which shows you what compiler an EXE file was made by. I was testing some EXEcs to check its reliability and out of curiosity I tried one of my favourite games - Astral Masters. You can imagine my surprise when the application said it was compiled by Delphi 6-7. I wrote an e-mail to the game creators and asked them if it was true and...

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Posted: wodzu on Tue Aug 07, 2007 7:05 pm

Dev.Mag Issue 15


A brand new issue of Dev.Mag is out! Mr. William Cairns has 2.5 new articles inside plus some cool stuff on XNA and a few full-page surprises in store for the local community here. Wink


Grab it at www.devmag.org.za!

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Posted: WILL on Mon Aug 06, 2007 3:42 am

DelphiGamer Magazine Issue 1

More news from DelphiGamer.com. The very FIRST issue of the new Quarterly Delphi Gamer Magazine is now available.

Issue 1 contains

Airblast Postmortem
Programming for the Xbox 360 with Chrome
Making games with S2DL

Check it out on http://www.delphigamer.com
or direct on http://mag.delphigamer.com

A big thank you to all those involved in putting this first issue together Very Happy

Heads down for Issue 2 Wink...

[ Full Story ]
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Posted: technomage on Thu Aug 02, 2007 6:03 pm

RemObjects Chrome 2.0 'Joyride' Released...

The Next Generation Object Pascal for .NET and Mono just got even better. RemObjects Software is happy to announce the release of version 2.0.1 of Chrome 'Joyride', its award-winning Object Pascal compiler for the Microsoft.NET and Novel Mono platforms.


== Chrome 'Joyride' ==

The result of over a year of Research and Development, the 'Joyride' release brings many new advancements to Chrome developers, including a range of new language features, IDE enhancements to boost day-to-day deve...

[ Full Story ]
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Posted: savage on Thu Aug 02, 2007 10:21 am

Party Type
I've been very quiet lately. I've been working on a project for the latest South African game dev Contest quietly on the side. The last few projects I have told everyone about never seemed to happen Embarassed so I decided to keep this effort quiet. Very Happy

Now I present to you a new game called Party Type. As promised in an article in the DevMag, this game is aimed at Girls. Not quite this current audience but I want to see if I can possibly take the game a little further after the contest is co...

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Posted: cairnswm on Wed Aug 01, 2007 6:30 pm

CrashPoint - The Experiment Failed


Found a rather interesting little game here while browsing around. This game is said to a clone of games like Worms, Soldat or Liero.

Some neat graphics combined with a cool little map editor and the GPL-ed source!

Delphi and DelphiX were both used in it's development back in 2006.


Check it out at crashpoint.sourceforge.net!

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Posted: WILL on Wed Jul 25, 2007 2:27 pm

FAR Colony Release: 2007August05 0.60.274


EDIT: August 05 2007: FAR Colony 0.60.274 is released
All is fixed and bug free, also the install script is corrected now Embarassed It include also all the update from 2007-August-01.
I'm sorry for this sux release it's a shame to make a package as that, but that it, it's corrected.

hi. I rewriting my game FAR Colony after a long time of freeze last year and even this one with some months Confused ...

[ Full Story ]
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Posted: farcodev_ on Tue Jul 24, 2007 4:14 am

GLScene 1.0.0.1 for Lazarus released
Ok, this isn't my project but I thought others would like to know:

Almindor2 writes "New GLScene for Lazarus has been released recently!
Now almost full support for Linux. Newly fixed features include:
ODE support
Gtk2 support (with minor issues)
proper dezign time behavior editors
FMOD support in Linux!
many bugfixes
GLSL shaders
Cg shaders
most demos fixed and working in linux too

You c...

[ Full Story ]
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Posted: jdarling on Wed Jul 18, 2007 3:10 pm

PGD Annual: Emergency Replacement Judge
As some of you might be wondering, there has been a bit of a delay in the final judging of all the entries in the competition. The reason for this is simple. We suddenly lost a judge before he was able to complete his final scores.

Why this happened remains to be seen. We do hope that Alexey is ok and that this is not the result of something bad happening. However, we must push on if we are to successfully resolve the competition's final standings.

I will be stepping in as the emergency re...

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Posted: WILL on Wed Jul 18, 2007 2:41 pm

Caverock
Here is a neat game that I found while chatting in the #FPC channel on irc the other day.

Caverock was a Grade 12 highschool project by Carolos Foscolos back in 2004. He made it using DelphiX and, of course, Delphi.



You can go to his website and try it here: carolos.za.net/

View Comments ( 1 ) | Post your comment
Posted: WILL on Tue Jul 17, 2007 7:48 pm

XNA 2.0 coming soon...
XNA 2.0 will be out this holiday season apparently and Microsoft are holding a n XNA GameFest Conference to get developers up to speed with what new features it will have. The main addition seems to be support for networked games.

Have a look at the topics they will be covering. All looks very interesting. Remember if things don't change drastically in XNA 2.0 you will still be able to use Chrome to deploy on both Windows and Xbox 360!...

[ Full Story ]
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Posted: savage on Fri Jul 13, 2007 5:29 pm

SLG Core


SGL Core is a Turn-based Isometric Simulation RPG engine by someone in China named LYH1. (Could be his mecha designation. Wink) Anyhow it's a neat little project that is made with Delphi 6 and "DelphiX D7".

You can visit his sourceforge project page at: http://sourceforge.net/projects/ptisc/


Video of engine posted on YouTube:

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Posted: WILL on Fri Jul 13, 2007 3:33 pm

Silent Walk FPS Creator


This is a shareware project that has been a few years in the making by Zoltán Pércsich. He has already released a version some time ago, but has recently started working on it again.

You can purchase the full version of Silent Walk FPS Creator v1.1 for $15.00 USD. Or $19.00 for v1.1 and Pre-Order v2.0.

He is also offering to sell his source for $999.00 USD.

What is Silent Walk FPS Creator?

"With Silent Walk you...

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Posted: WILL on Thu Jul 12, 2007 6:12 pm

Wicked Defense is now online!



We are proud to introduce you our latest game called Wicked Defense. It is a real-time puzzle and strategy game in 3D with advanced visual effects and user interface.

The rules of the game are very simple: you have to prevent the incoming hordes of monsters from...

[ Full Story ]
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Posted: Lifepower on Thu Jul 12, 2007 3:59 am

Pascal Dev Guides
Hey everyone!

I started creating these some time ago, but I never quite got to finishing them. So here they are again! Very Happy

I've updated the first of 4 planned guides which will indicate features of all the top Pascal compilers and the platforms that are support. I've also included a bit or information on the latest version and where to get it. It is posted on the front page of the site.

3 more planned:

Arrow Pascal Game Library Guide

Arrow Pascal 3D Game Engine Guide

Arrow...

[ Full Story ]
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Posted: WILL on Tue Jul 10, 2007 10:25 pm

Vampyre Imaging Library 0.24.0
New version of Imaging was released few days ago.

Main news/changes in 0.24.0:
- New image file format support: GIF (native), TIFF (libtiff), Photoshop PSD (native).
- New image data format: BTC (block truncation coding).
- File format compatibility fixes (for BMP, JPEG, and DDS) and platform/compiler support fixes (Win64, UNIX, FPC, ...).
- Bug fixes and some enhancements (buffered file IO, ...).

Current Imaging info and features:
Imaging is native Object Pascal cross platfo...

[ Full Story ]
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Posted: Galfar on Mon Jul 09, 2007 10:44 am

Dev.Mag Issue 14


A brand new issue of Dev.Mag is out! And look who made the front cover...

Michiel and Frank wrote a really nice piece on the making of their Award winning '.S.C.A.G.' and ended up in the Feature section. Nice work guys! Thumb Up

This issue is pretty good overall, but it is especially nice for the beginners as this month they are focusing on s...

[ Full Story ]
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Posted: WILL on Mon Jul 02, 2007 6:08 am

SDGundam - Zaku Assault
Hello everybody,
due to the lack of activity on the forums i decided to post this little game
i'm working on, it's still in alpha stage but i enjoy it a lot, mostly because
i like japanese robots Very Happy



DOWNLOAD HERE

It's an horizontal shooter where you have to kill hordes of Zakus, coded
with the good old DelphiX.

The game works by waves of 30 seconds each, every wave shows new
enemy mobile suits with more aggressive...

[ Full Story ]
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Posted: FNX on Wed Jun 27, 2007 12:16 pm

PGD PayPal Donation Box
One of the ways that Dom and I had discussed in the recent past to help provide funding for the running of the site and future PGD events was a PayPal donations box on the front page.

PGD has in the past, and present, gotten sponsorship from a number of notable software companies for prizes for the PGD Annual competitions, and it has turned out great! But that really only covers the majority of the prizes won in a once a year competition. There are still other costs in running the site as wel...

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Posted: WILL on Thu Jun 21, 2007 4:07 am

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Game Library Guide:
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