Q (number format)

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Q is a fixed point number format where the number of fractional bits (and optionally the number of integer bits) is specified. For example, a Q15 number has 15 fractional bits; a Q1.14 number has 1 integer bit and 14 fractional bits. Q format is often used in hardware that does not have a floating-point unit and in applications that require constant resolution.

Characteristics

Q format numbers are notionally fixed point numbers, that is, they are stored and operated upon as regular binary signed integers, thus allowing standard integer hardware/ALU to perform rational number calculations. The number of integer bits, fractional bits and the underlying word size are to be chosen by the programmer on an application-specific basis — the programmer's choices of the foregoing will depend on the range and resolution needed for the numbers.

Some DSP architectures offer native support for common formats, such as Q1.15. In this case, the processor can support arithmetic in one step, offering saturation (for addition and subtraction) and renormalization (for multiplication) in a single instruction. Most standard CPUs do not. If the architecture does not directly support the particular fixed point format chosen, the programmer will need to handle saturation and renormalization explicitly with bounds checking and bit shifting.

There are two conflicting notations for fixed point. Both notations are written as Qm.n, where:

  • Q designates that the number is in the Q format notation — the Texas Instruments representation for signed fixed-point numbers (the "Q" being reminiscent of the standard symbol for the set of rational numbers).
  • m. (optional, assumed to be zero or one) is the number of bits set aside to designate the two's complement integer portion of the number, exclusive or inclusive of the sign bit (therefore if m is not specified it is taken as zero or one).
  • n is the number of bits used to designate the fractional portion of the number, i.e. the number of bits to the right of the binary point. (If n = 0, the Q numbers are integers — the degenerate case).

One convention includes the sign bit in the value of m,[1] and the other convention does not. The choice of convention can be determined by summing m+n. If the value is equal to the register size, then the sign bit is included in the value of m. If it is one less than the register size, the sign bit is not included in the value of m.

In addition, the letter U can be prefixed to the Q to indicate an unsigned value, such as UQ1.15, indicating values from 0.0 to +1.99997.

Signed Q values are stored in two's complement format, just like signed integer values on most processors. In two's complement, the sign bit is extended to the register size.

For a given Qm.n format, using an m+n+1 bit signed integer container with n fractional bits:

  • its range is
  • its resolution is

For a given UQm.n format, using an m+n bit unsigned integer container with n fractional bits:

  • its range is
  • its resolution is

For example, a Q14.1 format number:

  • requires 14+1+1 = 16 bits
  • its range is [-214, 214 - 2−1] = [-16384.0, +16383.5] = [0x8000, 0x8001 … 0xFFFF, 0x0000, 0x0001 … 0x7FFE, 0x7FFF]
  • its resolution is 2−1 = 0.5

Unlike floating point numbers, the resolution of Q numbers will remain constant over the entire range.

Conversion

Float to Q

To convert a number from floating point to Qm.n format:

  1. Multiply the floating point number by 2n
  2. Round to the nearest integer

Q to float

To convert a number from Qm.n format to floating point:

  1. Convert the number to floating point as if it were an integer, in other words remove the binary point
  2. Multiply by 2n

Math operations

Q numbers are a ratio of two integers: the numerator is kept in storage, the denominator is equal to 2n.

Consider the following example:

  • The Q8 denominator equals 28 = 256
  • 1.5 equals 384/256
  • 384 is stored, 256 is inferred because it is a Q8 number.

If the Q number's base is to be maintained (n remains constant) the Q number math operations must keep the denominator constant. The following formulas show math operations on the general Q numbers and .

Because the denominator is a power of two the multiplication can be implemented as an arithmetic shift to the left and the division as an arithmetic shift to the right; on many processors shifts are faster than multiplication and division.

To maintain accuracy the intermediate multiplication and division results must be double precision and care must be taken in rounding the intermediate result before converting back to the desired Q number.

Using C the operations are (note that here, Q refers to the fractional part's number of bits) :

Addition

short q_add(short a, short b)
{
    short result;

    result = a + b;

    return result;
}

With saturation

short q_add_sat(short a, short b)
{
    short result;
    long tmp;

    tmp = (long)a + (long)b;
    if (tmp > 0x7FFF)
        tmp = 0x7FFF;
    if (tmp < -1 * 0x7FFF)
        tmp = -1 * 0x7FFF;
    result = (short)tmp;

    return result;
}

Subtraction

short q_sub(short a, short b)
{
    short result;

    result = a - b;

    return result;
}

Multiplication

// precomputed value:
#define K   (1 << (Q - 1))
 
// saturate to range of short
short sat16(long x)
{
	if (x > 0x7FFF) return 0x7FFF;
	else if (x < 0x8000) return 0x8000;
	else return (short)x;
}

short q_mul(short a, short b)
{
    short result;
    long temp;

    temp = (long)a * (long)b; // result type is operand's type
    // Rounding; mid values are rounded up
    temp += K;
    // Correct by dividing by base and saturate result
    result = sat16(temp >> Q);

    return result;
}

Division

short q_div(short a, short b)
{
    short result;
    long temp;

    // pre-multiply by the base (Upscale to Q16 so that the result will be in Q8 format)
    temp = (long)a << Q;
    // Rounding: mid values are rounded up (down for negative values).
    if ((temp >= 0 && b >= 0) || (temp < 0 && b < 0))
        temp += b / 2;
    else
        temp -= b / 2;
    result = (short)(temp / b);

    return result;
}

See also

References

External links